

All I did was splice the dependencies a little bit.Ĭould help people a good deal so I thought I'd share it. So it wont be classified as a melee map anymore. but with out all the dependencies that Left2Die loads up. Unfortunately if you add this to your melee map, it's status will change to custom because your adding those extra doodads. For Starcraft II: Wings of Liberty on the PC, a GameFAQs message board topic titled How to. It includes most if not all of the doodads you can find in the campaign dependency with melee rules so it still functions just the same as a normal melee map, but you get the benefit of having all those extra doodads to spice it up a bit. Warcraft III Assets We’ve introduced over three thousand new assets from the Warcraft III Reign of Chaos and The Frozen Throne. I made this so that people making melee maps could use the doodads that can otherwise only be found in the campaign dependency without having to change back all the units, behaviors, etc to the standard melee defaults. StarCraft II: Heart of the Swarm - Patch 2.1.9 General. Normally if you add the campaign dependency to your map you get everything, units, doodads, terrain objects, actors and other data. Basically I took the campaign dependency and I took the doodads you can only find within it and added them to the normal melee mods.
